![]() Added unification scripts (makes most recipes and machines all produce the same output no more auto conversion is needed because the outputs will be the same by default) Removed ATO and JAOPCA (no longer required) Removed AllTheModium Removed Angel Ring mod (mini utilities has one) Removed BOP & Addons Removed Bamboo Everything Removed Chunk Loaders Removed Construction Wand Removed Dungeon Crawl Removed Endergetic (too straining) Removed Geode Removed HEB & HEM (too unstable) Removed Hals Exploration Mod Removed I Like Wood Removed JEI (Added REI) Removed Jumbo Furnace Removed Lighting Wand Removed Macaws Bridges & Buzzier Bees, Environmental Removed Magnesium mods Removed Scuba Gear Removed Silent Mechanism and SilentLib Removed Treemendous Removed mob grinding utils Removed pretty pipes & fluid addon Removed unify kubejs scripts (no longer required)įix Apo worldgen Fix added Warning text to advise the game hasn't crashed or frozen and to be patient to server joining or SP world loading Fixed Agricraft config Fixed the infamous "Player Timed out" bug on second connect, culprit being NotEnoughCreativity. You always want the newest file uploaded last as that’s the file that will show up on Curseforge.Huge worldgen Overhaul Apo spawner module disabled, also tweaked the spawner settings in case we want to reinstate the spawner module in the future Mining Dimension Received worldgen/oregen overhaul Re-enabled Flywheel backend renderer Updated All Configs Updated All Mods Updated cucumber-tags config (to align mystical ag essence crafting to unification scripts) Updated oregen to renable ores that had been generating through ATO Added Ars Creo Added Botanical Machinery Added Calemi's Utils Added Clumps Added Entit圜ulling Added Hostile Neural Networks Added Macaws Bridges BYG Added MoreMekanismProcessing Added Oculus Added Portality Added Refined Pipes Added Roughly Enough Items (in replace of JEI) Added Rubidium Added TOTW & TOTW Additions Added kubejs integration mods Added luggage Added mini utilities and UtilitiX to replace mob grinding utils. 1.4.7, 1.5.1, etc.) make sure to upload them from oldest to newest. Also, if you are uploading multiple versions (i.e. This ensures your mod will syndicate to. Once there, you can scroll all the way down to the bottom and set the ‘Development stage’ to ‘Release’. You will need to go into ‘Project management’, then ‘Edit project’. Please note that when you first get your project approved, it is still considered in the ‘Planning’ stage. To get started, head to this link and start filling out your project: ![]() ![]() Thanks for your consideration and we hope to see our Minecraft Mod database grow by leaps and bounds in the coming months. We think this is a great opportunity for client mod authors who make Forge mods and other mods to get their mods out to an even greater audience. This is also an opportunity for mod authors to join our Author Rewards Program once your mod has been successfully approved you start to earn points as people download your mods that you can redeem for PayPal cash or Amazon gift cards! You can also earn free Curse Premium if you get enough downloads per month. Plus, if your mod is compatible with Forge and Modloader you can have it listed under both by just picking both categories. In addition to Forge Mods, we have another primary category dedicated to other client mods, whether they need Modloader or just need to be combined with Minecraft.jar. It works identically to, and the whole system was built by modders from the ground up. What this means is that we now have a great place to host Forge Mods at CurseForge. So for the last few weeks we have been moving our old Client Mods database out of the bukkit database and into it’s own at CurseForge. As many of you may or may not know, Curse has been hosting Bukkit mods exclusively through and we thought that it was time to open up our development community further with regards to Minecraft mods. ![]()
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