![]() ![]() Relevant logs, screenshots, screencasts etc. ![]() The mouse pointer should be confined to the drawn area of ScummVM's UI - the left/right pillarboxes should be inaccessible. Games, the best place to play all Yo hohoIO games in full-screen mode for Free. Even if I set Graphics Mode Normal (no scaling), it stretches the image (with aspect correction) to fit the desktop resolution. ![]() The mouse pointer is locked to the top left quadrant of the screen What did you expect to happen ScummVM seems to do its own stretching/scaling to fit the desktop resolution. well, the easiest way is just to install retropie from an image and you get a fully working scummvm set up ready to copy across your games. Can't enter the menu or right click though. For now, I'm using the UWP version of ScummVM, which works well enough. This can be reproduced with the latest Git revision of ScummVM. Minor inconvenience though, since I have a transformer pad with a keyboard and only need the menu to save and quit the game. Ctrl-M should toggle that on or off, though admittedly the documentation about that is extremely brief. For example, SDL_SetWindowMouseRect, which calls zwp_pointer_constraints_v1_confine_pointer, may set a rectangle of (60,0,1800,1080) on a window that is 1920x1080, and gnome-shell will confine the pointer to (roughly) the top left quadrant. Very frustrating when i playing a Point & Click game in window and the mouse pointer slips out easily from ScummVM window to the windows desktop. When a Wayland fullscreen window has a high-DPI drawable surface, pointer confinement rectangles are smaller than they should be. ![]()
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